The noetic nom de plume “Hoodoo Pilot” emerged for me some time ago when I began study of Michael Bertiaux’s compendium of Esoteric Lesson Material, The Voudon-Gnostic Workbook. Within the first several pages we read of the Hoodoo as an Ancient “Team,” composed of the Transmigrated Atlantean Sorcerers (the “Hoo”) and the Spirits of the Dead (the “Doo”). Respectively occupying the Western and Northern Zones of the Full Lucky Hoodoo Magical Circle, these Spirits are more than willing to make contact with the Individual who approaches them through appropriate ritual and meditation, forging a link of “Give & Take” between Dimensions and Fields of Activity.
When I personally made this contact, I saw that this was a dimension of experience to be explored, navigated and mapped, a realm to be “Piloted.” One does not make such contact and remain unchanged. The mind adapts and becomes accustomed to the unique conditions of the new terrain. This necessitates experiment and construction of new vehicles for movement.
Some of those vehicles have evolved along somewhat “non-traditional” lines, although the underlying “tech” makes use of laws (or “operative principles”) which may be observed in the traditional methods of magic and shamanism.
Years back, the now classic first-person shooter QUAKE left a deep impression on me. As it goes, I was indirectly introduced to the game by E.J. Gold when I read an interview in that truly great and sadly defunct magazine, GNOSIS. In that interview, Gold spoke enthusiastically about QUAKE being a tool for “Bardo-Training.”
Beyond the adrenaline fueled hours of pumping Cthonic Creatures full of nine inch nails, my prolonged playing had the effect of altering my sense of space in dreams. Events which might have oozed into one another through membranes of forgetfulness were brought into clearer spatial awareness and continuity. It was as if-prior to QUAKE-I had been simply drifting with the undulating currents of the Astral Light. After the experience of immersion in the sharp 3-D environment of the game, I was maintaining that instinctual sense of space and movement.
I would later return to such Gamespaces to assist with astral work, “maintaining the vision” through superimposition of the two realms. Ritual on the Astral was thus facilitated by a certain locale in the handheld game Metroid: Hunters.
Gold now offers his own set of Gamespaces, specifically designed to serve the purposes of The Work. The “Retro Style,” in conjunction with techniques involving multidimensional awareness, diffused vision and attentiveness, provide a framework for a type of “Quantum Hoodoo.” There are certainly esoteric principles involved but these may be easily accessed by anyone at the ground level. This is because mulling over theory plays second fiddle to experience and practice, something readily available to anyone willing to put in the time and effort.
In a recent article for the New York Times, by Edward Rothstein, the author comments on the Healing Practices of Tibetan Buddhism:
“If this is magical thinking, it is not magic as we commonly understand it, wielding seemingly impossible powers. It is magic that relies on a conviction that different realms are images of one another: Metaphors are literally true; this really is a version of that. Medicine is astrology because the forces governing the body are the forces governing the heavens. Similarly, medicinal herbs are characterized as hot or cool partly because of where they grow, and that is directly related to their warming or cooling effects. Act in one realm — the heavens, the body or the botanical — and you also act in the others.”
Thus we have E.J. Gold observing that in the Second Life Prosperity Virtual Ashram (yet another extension of his forays into the spiritual potential of Gamespace) any rotating object functions as a prayer wheel. One revolution on a “hamster wheel” or circular spin in a dance circle is the same as chanting OM MANI PADME HUM.
Here we need to consider the space-or connective zone-between the two realms. Whether one is lighting a candle dedicated to the “Spirits of Lucky Hoodoo” or directing an onscreen form who does the same thing, it may seem that sometimes it works, sometimes it doesn’t. This will be the testimony of anyone’s Magical Diary or Record. Thus, there is always the issue of the “Magical Link.” If it’s not in place and up to snuff, results (or lack thereof) will reflect this.
We can say that the candle (physical, virtual or otherwise) is like a phone we use to dial the number of the Spirit we wish to contact. We want them to “pick up” on the other side after “dialing the numbers.” Obviously, other factors come into play with this example. Is the phone plugged in? Is our service plan paid up and operative? There is more to making a successful call than just holding the object and pressing its buttons.
Within the Prosperity Gamespace, we begin by acknowledging that what we are experience is real. We may observe that this reality seems different from our own but the events within it are, never the less, occurring. The tendency of the mind to nominalize the Gamespace is where the line gets cut. It forces the experience to conform to conditions where it is rendered inoperative. We are wishing to work in such a manner that the Gamespace is a Matrix from which transformative influence can be extended into a variety of zones. If we are dealing with chronic pain, we want to not only treat it from the realm of Gamespace but transport the treatment into another realm, namely that in which our physical bodies are. When a person has died, we wish to locate their Being and effectively direct the Guidance of the American Book of the Dead into their Bardo-Space from our own.
To do these things, we must develop skill, just as we would in meditation, artwork, Tai Chi or any other discipline. It is only by vast amounts of repetition that we begin to touch on the subtleties of practice, those moments where we suddenly experience a “Eureka!” moment, KNOW how it is done from within our own experience and then apply our new level of skill to exploration of further possibilities.
The starting point is simply learning how to utilize controls and operate within the space at hand. When this is second nature, we can tilt, ever so slightly, and begin to acknowledge the verity of what is happening. Without this, we will never get to the place where that verity extends through the connective zone into another dimension of experience and change.
In the Bardo Game “Coin Safari” there is a statement:
“One attempt does not a Habit make.”
This should be considered from the viewpoint of the “Voyager’s Quatrain” (from “The American Book of the Dead”):
All Phenomena is illusion.
Neither attracted nor repelled
Not making any sudden moves
My Habits will carry me through.”
After death, the mind itself will begin to unsheathe and dissolve in the Bardo Spaces. This does not imply the dissolution of Being. It simply indicates that we won’t “wake up” in some imagined Heaven or Hell in a “spiritual variant” of our physical form to hop, skip and jump with our present faculties at play. So there has to be a deeper level of conditioning with which one may adequately navigate. This is one of the reasons why the Tibetan Book of the Dead emerged and was put into practice.
“You get by with a little help from your friends.”
The Spirits of Lucky Hoodoo might be regarded by some as Elemental Precursors to work with the Loa and Higher Extradimensional Beings. But there are depths in the lesson material written by Michael Bertiaux which, if understood as more than a rung on some linear ladder, will open up worlds far beyond the text itself. These worlds bring us into confrontation with our Karmas-and the Karmas of the Universe in which we chose, consciously or not, to incarnate.
We begin with motive, the Need-Fire of the Rune Nauthiz. This gets us going. In Lucky Hoodoo, we make a request (and this tends to be along the lines of personal need as opposed to some abstract cosmic aspiration). Likewise, scroll the list of “Orbs” over at the urthgame (Prosperity Path) website. There are over 100 games directed at issues such as Worry, Love, Protection, Success and so on.
But from the first go, we begin to sense that there is something behind the immediate need or “First Karma.”
All of these themes will be addressed in my forthcoming book but the key is forming that link between zones. This requires practice and subsequent experience. The result will be the emergence of “Siddhis” or magical powers. We may think: if it’s this easy, wouldn’t everyone just do this thing, get the powers and get what they want?
Ah, but that’s the thing! The “Siddhis” are connected to states of what some call Enlightenment or Attainment (I prefer the term “Unsheathing” or excavating the Skandha Heap).
It’s similar to Carlos Castaneda in his popular Don Juan books. He starts out just wanting to get more information about Peyote. He ends up on the Warrior’s Path. By the time we are at the Art of Dreaming phase, the vehicle he requires has changed and he’s piloting an entirely different realm. Advanced, sure. But still getting flustered and being chided, while helped, by his Guru, Don Juan. Not the same person anymore and aware of a much larger field of concern.